Posts Tagged ‘Augmented reality’

STEAM3: The Future of Education Comes to Austin, Texas March 1 & 2, 2014

For Immediate Release:  (Austin, TX – January 7, 2014)  STEAM(Science + Technology + Engineering + Art + Math “cubed”), March 1-2, 2014 is an all-age appropriate, first-of-its-kind hybrid of a conference and Interactive Playground featuring speakers, workshops, demonstrations and four immersive environments focused on the future of education.

The event is designed not only for educators and those passionate about education, students, and parents, but also Makers, learning content creators, mobile development, instructional, and 3D/virtual world designers, researchers, entrepreneurs, artists, and innovators.

Create your experience: enjoy two full days of compelling talks and demos in the auditorium (limited to 300 participants), or just explore the Interactive Playground (unlimited participants) with your family and friends.

The conference portion features compelling talks including:

  • Augmented Reality, Storytelling and Education,
  • Digital Storytelling and immersive learning,
  • EarSketch, an approach to teaching computational thinking within the context of music remixing with code,
  • Makerspace, a space for young children to learn about STEAM oriented topics,
  • Changing Minds: The Changing Landscape of Learning,
  • Building a successful STEM education infrastructure and outreach for students raised in lower-socioeconomic regions,
  • Social Learning and Blended Learning,
  • Algorithmic Art,
  • The Gamification of Learning,
  • The social life of MOOCs, integration of MOOCs with social media platforms, and how these forms will combine to redefine the virtual classroom environment,
  • Maximizing the use of avatars to maintain your learners’ attention,
  • And many more!

The Interactive Playground features four delightful, immersive, hands-on areas (think all-ages Exploratorium or modern Children’s Museum on steroids) focused on the Living Classroom, the Game of Learning, Make Magic, and Interactive Storytelling. Exhibits include interactive gaming, augmented reality, a robot lab, algorithmic and nano art, stop motion animation making, a virtual classroom, the Emergent City, science of music simulator, a multimedia oracle, and The Imaginarium.

Over 20 keynotes from experts in the realm of future education include Carolyn Handler Miller, Bryan Alexander, Helen Papagiannis, (Interactive Storytelling); Joey Lopez, Kayla Desportes, Elizabeth Strickler, Stanza, Marvin Niebuhr and Dr. Bruce Niebuhr (Make Magic); Brian Magerko, Eileen Smith, Maria H. Andersen, Steve Harmon, Donna Kidwell, and Jon Lebkowsky, (Living Classroom); and Elaine Raybourne, Chris Orfescu, Benoît Morel, Joel Kahn, and Billy Joe Cain (The Game of Learning).

Contact:  Jo Rae Di Menno, Press Agent at jorae@hardpressedpublicity.com and at (512) 554-2799 for further information regarding jpgs, interviews and on-airs for STEAM 3.

Date: March 1st and 2nd from 9am – 6pm daily.

Event Location: UT Commons at the JJ Pickle Research Campus of the University of Texas (near the Domain), 10100 Burnet Rd., Austin, TX, 78758.

Tickets: $124.95 for the conference plus Interactive Playground plus VIP party on Saturday evening at ATX Hackerspace. Alternately, one and two day Interactive Playground passes only are available at the child/student and adult levels ranging from $7.50 – $25.00 and are available at http://www.steam3.com/buy-ticketsPurchases made using the code “PRCSTEAMATX” before the end of the day on January 20, 2014 will receive a discount of $30 off the full price of the full conference, making it $94.95.

The Future of Advertising

An in depth article on the Future of Advertising by Derek Woodgate.

http://www.beinkandescent.com/articles/1891/nov-future-of-advertising-derek

Takeaways

  1. The four interacting layers making up the strategic architecture for the coming revolution in the world of advertising mean that in the coming decade, the field will likely establish that lifestyle spheres are more important than the format itself.
  2. The ability for players to adapt and offer alternatives in real-time, based on consumer reaction/response or degree of engagement will be paramount to creating brand and offering desirability and uptake.
  3. This revolution in the whole advertising will demand the need for substantial changes to business models/financial structures; types of agencies/players; new creative tools and production techniques; and new content providers.
  4. This revolution will simultaneously provide a whole new world of amazing opportunities.
  5. The ability to leverage these opportunities will depend on how agile, fluid, and responsive the advertising industry can become to the real-time needs of the changing human (especially the coming 18-24 year olds), the power of emerging technologies, and the potential that will be provided by new creative approaches, formats, delivery systems, and reception environments.
  6. Personalized, yet often socially mediated interactive advertising, delivered in blended formats across multiple platforms and media simultaneously, will demand a rethink on the whole concept of advertising as it becomes more and more integrated into everyday life and behaviors.
  7. The impending advertising revolution will deliver a whole range of hitherto unknown augmented sensory experiences and environments that are both exciting and engaging.
  8. While providing a greater level of meaningfulness to the consumer, advertisers will be able to better identify and understand what role and pleasure advertising contributes to our overall human development.

The Future of Media

Derek Woodgate speaking on the future of Media to Grad students at Georgia State University Atlanta.

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The Futures Lab, Inc.

391 17th Street NW,
Unit 3011
Atlanta, GA 30363, USA

1-678 595 3302

dwoodgate@futures-lab.com
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